How to Upload Game Maker Project to

If you lot are just starting as a game developer using GameMaker Studio ii, and so you may be left with a feeling of "what now"? in one case yous've finished creating your first games. To help answer this question, we're going to give you a cursory overview in this tech web log of how to consign your game as a complete and playable packet, so where to distribute it to people so it tin be played.


EXPORTING YOUR GAME

Regardless of the platform your game targets, exporting starts the aforementioned way - by clicking the Create Executable button at the top of the IDE:

Create Executable

What happens next will largely depend on the platform you are targeting and it would be impossible for utilize to explain it all here in a unmarried tech nlog. However, nosotros have extensive Helpdesk documentation that volition accept you through all the necessary steps for each platform, which yous can find from the following links:

  • Windows
  • macOS
  • Ubuntu
  • Android
  • iOS
  • HTML5
  • UWP

Regardless of platform, at the end you volition be left with a file parcel for your game, for example a .zip on Windows or an .apk on Android. This is what yous'll be uploading to the internet for people to play.


SHARING YOUR GAME

Once you've compiled your game yous'll want to share it with people, or even sell it on some stores. Just how? Well, a lot volition depend on the platform that you are working with, as each one will have different strong and weak points. For case, on Windows you lot might want to sell your game, while on Android you lot might desire to have it every bit a free (or advertizing supported) game. We tin can't help you lot take these decisions, but we can at least betoken you in the correct direction by suggesting some places where you tin upload and distribute your games!


WINDOWS, MAC, UBUNTU

There are a lot of places where you can share your games on the Desktop targets, and well-nigh of them support all three of the major platforms. Here'south a list of the about well known ones for you to look at (annotation that some of them will require you to pay a fee to register as a publisher).

To start with, these sites all have games for all 3 targets, Windows, macOS and Ubuntu (Linux):

  • Steam - This is a major distribution platform that requires yous to pay a fee for publishing games. The setup and integration of the Steam SDK in your app is essential.

  • Itch.io - This site offers a number of benefits for small and independent developers, and has a very loyal and growing fan base. No initial fee required to start publishing.

  • GameJolt - Some other site for independant developers looking for an audience. Has no initial fee and monetisation possibilities.

Only for macOS games you can try these as well:

  • Mac App Store - The Apple App Store for Mac. The most used and mutual distribution system for mac games, but requires a fee to paid for developing and publishing.

  • Mac Game Shop - This store has been around longer than the official App Store, and permits you lot to self publish games through them.


ANDROID

For Android there are 2 main marketplaces:

  • Amazon App Store - This app store accepts all games for Android (not only those built for the Amazon Fire device) and has a massive reach.

  • Google Play - The biggest of the Android app stores.

However, those are non the only stores available, with the to a higher place mentioned crawling.io and Gamejolt both accepting Android *.apk files. Below are a few more unremarkably used stores, but exercise some inquiry and you'll find a lot more:

  • Samsung Galaxy Apps - Samsung have a huge market share so this store is 1 that should be considered.

  • SlideME - An independant app store that comes pre-installed on many devices and has a large market share.

  • UpToDown - A small but well known Android app shop where all app submissions are personally curated to maintain quality and ensure at that place is no malware.


IOS

If you lot desire to publish to iOS and so there is really just one way to practice it and that's through the Apple tree App Store. If you aren't an Apple developer, then you'll need to make an account and pay a fee before outset:

  • Apple Programmer

Note that there are alternatives to the App Store, but their legality is dubious and many of them host pirated products or malware. We do not recommend trying to publish iOS games through them at all, specially equally you may be breaking the Apple Terms of Service if you do.


UWP

Like iOS, the UWP platform is locked to a single store, the Windows App Shop. Signing up is piece of cake and at that place is a one-fourth dimension fee for joining. You tin get total details of the procedure from the following link:

  • Opening A Developer Account

You tin can also share your UWP apps outside of the store as - for case - a download from your own site past using Visual Studio to make an App Installer. It'southward also worth noting that once signed upward every bit a programmer for UWP, you will have the boosted possibility of publishing your games to the Xbox One platform. To find out more, delight see the Microsoft Documentation.


HTML5

Of all the platforms bachelor, the HTML5 spider web platform is perhaps the nearly flexible when it comes to publishing. Html5 games can be played on just nigh any device, and can be hosted on your ain spider web pages or pushed to distribution portals. Of these, the above mentioned itch.io and Gamejolt sites are a great place to start but there are many. many more, for case:

  • Poki (Information technology'due south worth noting that Poki have an extension for integrating their SDK on the YoYo Games Marketplace, equally well as a complete, and easy to follow start-up guide).

  • Kongregate

  • Newgrounds

  • CoolGames

  • Famobi

  • GamePix

If you want to host the game on your own folio, then see the following helpdesk article:

  • HTML5: Uploading Your Game To A Web Server

SUMMARY

The hardest part of all this is really getting a game finished and set for publishing, since - as you can run across - in that location are a wealth of options available to you to get your game out there in front end of people to play it. This commodity only scratches the surface of game publishing though, and we recommend that you explore all the unlike options open to you! Not only can you cocky-publish, but you can contact publishing companies and have them help you or you could consider licencing your game to different aggregate portals and let them publish for you (a not bad way to get HTML5 games published). Whatsoever you exercise, take your time, read through any documentation or licences carefully, and to a higher place all else, accept fun and if you do publish anything, and so maybe consider letting u.s.a. know nearly it through our GameMaker Showcase!


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Source: https://www.yoyogames.com/en/blog/quickstart-on-exporting-and-sharing-your-game

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